Description
DAFI 36‑2646 establishes the requirement for Security Forces units to employ a virtual weapons simulator as a baseline training capability. This system provides a critical, standardized method for developing and sustaining weapons proficiency across the force. A virtual weapons simulator enables realistic, interactive weapons training designed to enhance marksmanship fundamentals, decision‑making, and tactical weapons employment. It supports Congressionally mandated Shoot/No‑Shoot training by providing a controlled, safe environment where Defenders can engage in complex use‑of‑force scenarios without the risks associated with live‑fire exercises. The simulator also expands opportunities for additional or remedial weapons training while conserving Air Force resources such as ammunition, range time, and range maintenance costs. Per DAFI 36‑2646, paragraph 3.13.4.2, a weapons simulator is defined as a training device that allows Airmen to develop and practice the skills required to meet prescribed standards of competency for their mission and duty position. Security Forces units are required to employ weapons training simulators to create realistic engagement scenarios that prepare Defenders to protect the installation against all levels of threat. The system must support training with all weapons assigned to the unit's mission and provide value to all Airmen conducting marksmanship training by reinforcing skills that directly translate to improved performance on the live‑fire range. The simulator also serves as an essential refresher tool for Airmen who fire less frequently, helping maintain muscle memory and weapons handling proficiency between live‑fire events. Space requirements vary based on the system selected and the weapons supported, and must align with mission needs. Additional technical specifications are provided in the attatchement named Virtual Weapon Range Guidance. For any additional guidance, please reference DAFI36-2646_DAFGM2025-01. The Virtual Weapons Range has specific characteristics that MUST be included. These characteristics and specifications are as follows: The Virtual Weapons Range MUST be able to support a minimum of 1 person at a time and a maximum of 4 people at a time. The Virtual Weapons Range MUST be stationary. The Virtual Weapons Range MUST have a minimum of 1 lane. The Virtual Weapons Range MUST simulate Domestic Environments (house, street, cities, stores, restaurants). The Virtual Weapons Range MUST be able to simulate a firing range from a minimum of 7 meters to a mximum of 300 meters. The Virtual Weapons Range MUST have at least two weapons to go with each lane. The Virtual Weapons Range MUST NOT be connected to wifi. The Virtual Weapons Range MUST have each weapon be the same size, weight and recoil of a standard M4. The Virtual Weapons Range MUST include both the M4 and M18 weapons. The Virtual Weapons Range MUST have the weapons be free to carry. In addition to the simulators characteristics, …
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